Home Questions Guide chernobyl chronicles - guide - walkthrough guides stalker - catalog of articles - bar reactor. Walkthrough of Chernobyl Chronicles Walkthrough of the game Stalker Call of Pripyat Chronicles of Chernobyl

Guide chernobyl chronicles - guide - walkthrough guides stalker - catalog of articles - bar reactor. Walkthrough of Chernobyl Chronicles Walkthrough of the game Stalker Call of Pripyat Chronicles of Chernobyl

A long-awaited modification that we want to present for downloading and playing. “Chronicles of Chernobyl” for the addon “Call of Pripyat” tells us the story of the stalker Klim, who returns to his hometown of Chernobyl. A man-made disaster has befallen the surrounding area of ​​the city; we have to understand the origins of the problem. High-quality cut scenes, deep dialogues and general atmosphere set a high standard for modification. The storyline allows you to keep the player in constant suspense, and the story tasks will delight you with their variety and originality. The mod was developed with the participation of eminent modders who have proven themselves well in their previous works, such as “Valley of Rustles” and “Despite Death”. The quality of the mod is confirmed by its English localization; the modification is also designed for English-speaking players.

The main aspects of the Chernobyl Chronicles mod:

  • Strong plot, rich possibilities of additional missions.
  • Updated graphics, post-processing effects.
  • Very high stability and optimization of the mod.
  • Three modified locations.
  • High-quality populated locations, advanced A-Life system.
  • A well-thought-out weapon pack.
  • Updated system of caches and reward distribution.
  • Overall good balance of the game, both in trading and in combat.
  • Author's voice acting of characters and dialogues.
  • Improved NPC AI.
  • Lots of beautiful cutscenes, including first-person ones.
  • Adjust the FOV viewing angle directly from the game console.
  • Manually adjust game characteristics to suit your needs.

Download the “Chernobyl Chronicles” modification using the link from Yandex disk (the archive also includes the original game).

Link for downloading via torrents (only one modification, without the original game).

The latest fix for the “Chronicles of Chernobyl” mod on Yandex Disk.

Mod installation order:

  • Install the clean game “Call of Pripyat” 1.6.0.2.
  • Download and unpack the archive with the mod, throw the folders with the mod into the root folder of the original game.
  • From above we throw a fix with replacing files.
  • Let's start a new game.

Review of the “Chernobyl Chronicles” modification on YouTube:

    2019-11-26T18:28:25+00:00

    I just finished it and was left unsatisfied to say the least. The beginning (1st location), even such a "critic" as I, went straight in, the plot is interesting, the atmosphere is a credit. But it starts from the second location, sorry of course for the harsh expression, incomprehensible x *** me. I'm really shocked (I won't spoil it). And the ending is so completely incomprehensible and, in my opinion, unfinished. Brief conclusion: Part 1 is fire, definitely worth playing; Part 2 is a mess (purely my opinion); the plot is interesting, but at the same time, as you progress, you ask questions: "what the fuck? what kind of nonsense?"; and most importantly, it seems to me that they didn’t let me play, in terms of freeplay (third-party quests, etc.). It's worth playing, but for all those who read the advice, rummage around in the first location as long as possible, collect good equipment, artifacts, etc. Respect to the authors, of course, but guys, you can do better, no offense.

At the start of the game, we see a cutscene where the main character of the modification, Klim, falls under the control of the controller and is already almost doomed, and then a shot is heard. We take out a knife, kill the controller and lose consciousness.


After that, we come to our place in the stalkers' bar and talk with Skiff and what happened to you. In a conversation, Skif tells us that we need to go to the Bartender and take a task from him.

On the first floor of the bar we find the stalker Stepanych and talk to him about the task. After receiving the task, we go to the point specified by him.
Having reached the point indicated on the map, we find a detachment of stalkers and speak with one of the leaders of the detachment and move forward to the anomaly. Having reached the anomaly, we watch the cutscene, collect artifacts and go back to the bar. We hand over the task to Stepanych and go to our old apartment.

In one of the rooms in our apartment we find documentation from 1986. We take the documentation, read it, and a request for help from a certain stalker comes to us at the PDA.

Having reached the stalker nicknamed Baron, we talk to him and take away his PDA, after which we take his swag and move to the bar, to the technician.

Before we go to the technician, we talk to a strange stalker named Falcon and take from him a task in which we need to transfer Falcon’s weapon to some stalker in a bar called Khmur. As soon as we give him the gun, a task appears to spy on Khmury.

Having reached the technician, we give him the PDA and go to the bar.

We report to Skif about what is happening and he says that we need to contact a certain KGB officer.

Behind the bar, near the garages, we find KGB officer Guevara and talk to him about the case. After the conversation, we receive from him the device, documents and pass and move to the shelter.


Having reached the Mercenaries' shelter, we speak with the guard at the entrance and go inside. There we install a listening device near the tables. After installing the device, we go up to the first floor and there we search the cache with a note on instructions from Stepanych.

Having collected the contents of the cache, we go to Stepanych’s bar. We give him the documents and receive a reward. After which we go to Guevara.

We report to him about the completed task and he says that he will contact us as soon as he has information. Let's go to the technician.

Having reached the technician Shayba, we receive a message on the PDA and he asks us to come to an old, abandoned church.
Having reached the abandoned church, they shoot us in the back from the SVD and we lose consciousness. We woke up to Skifa and he told us about what happened to us. After the end of the conversation, we notice that Khmur began to move.
Following Gloomy, we get to the church, where he atones for his sins and asks to kill him. We kill him and, if necessary, take his equipment.
After killing Khmur, we tell everything to Falcon and he disappears. After that, we go to Skif and tell him about this story.
After everything that happened, we go to the leader of Duty and ask for help. He says that he agrees to help and gives the coordinates of his squad near the northern supply base.
We get to the point we need and speak with the leader of the squad, Rook. We kill the supply base guards and storm the base. After the end of the assault, the controller enters the base. We kill the controller.

After killing the controller, we report to Rook and go to storm the shelter.
After clearing the shelter, we go to the bar and talk with Vintorez there. He asks you to help him kill one stalker. But first, with the help of special equipment, you need to calculate the location of this stalker and then eliminate it.

Before leaving the bar, we speak with the stalker near the garages and agree to help him.
In the village at the top of the tower we install a special device and get the coordinates of that stalker. But before we kill him, we run to help our stalker, who asked to kill his zombified friend. We kill the zombified one and run to kill the stalker on a tip from Vintorez. After eliminating two enemies, we go to the bar. We tell Vintorez that his enemy was already zombified. He gives us a new task, in which we need to find a map of the zone with all the marks. Before leaving the bar, we tell the stalker near the garages about the murder of the zombified man and receive an artifact from him as a reward.

On the second floor of the church, we take a map of the zone with all the marks in our backpack and go to Vintorez’s bar. We give him the map of the zone and go to Pripyat.

In Pripyat we are met by the Monoliths, we agree to cooperate with them and set out with them. Having reached the anomaly, we begin to look for artifacts in it and an explosion occurs. After which we discover that the Monoliths are dead and go to their leader.
Having reached Prometheus, we speak with the leader of the Monolith in Pripyat, nicknamed Borlanda, and tell him the whole story. After which he gives us the task of killing a certain stalker who climbed into Pripyat.

Having reached the Laundry, we discover that it is Skif. We talk to him and agree that Skif needs to hide. We return to Borlanda and report to him about the completed task.

After which he gives a new task. We need to pick up some documents at the Yubileiny KBO.



Having reached the Yubileiny KBO, we take the documents from the safe.
We took the documents and met our missing technician Shaiba, who shot us in the back with an SVD.
At school we talk to Guevara and tell him about the situation.

After which we receive a task about a meeting with the detachment. We get to the marked point and there we meet the stalkers we know: Vintorez, Sherlock and the bartender Stepanych. We talk to them and go to the marked point near the Laundry. There we notice that the monolith, under the leadership of some Mercenary, is being killed alone.

We follow the Mercenary and he leads us to the hospital. We kill him and take the artifact from the backpack. Having taken the artifact, we begin to hear the call of the Monolith.

Having reached the point marked in the CCP, we go to the Chernobyl NPP.

At the station we speak with Thor and then they lead us to shoot. Before ending the conversation, we buy a grenade from him. And our friend Skif must kill us. He says goodbye to us and tells us where the teleport leading to Pripyat is.

We run towards the teleporter but do not jump towards it. We kill the guard standing near the teleport with a grenade and take away his weapon. After which we kill all the other Monoliths.

We take the documents from Thor's desk and read it. Then we get out through the teleport to the other side of the station.
There, with the help of dexterity and a bolt, we make our way through the anomalies and go out to Pripyat. In Pripyat we talk with Stepanych and go to the hospital.

We quietly make our way into the hospital and we receive a new task, according to which we need to inspect the second floor of the hospital.

On the second floor of the hospital we meet Borlanda and talk to him. After which we get out of the zone through the buffer zone.

At the start of the game, we see a cutscene where the main character of the modification, Klim, falls under the control of the controller and is almost doomed, and then a shot is heard. We take out a knife, kill the controller and lose consciousness.

After which we come to our place in the stalkers' bar and talk with Skif and what happened to you. In the conversation, Skif tells us that we need to go to the Bartender and take a task from him.

On the first floor of the bar we find the stalker Stepanych and talk to him about the task. After receiving the task, we go to the point specified by him.

Having reached the point indicated on the map, we find a squad of stalkers and speak with one of the leaders of the squad and move towards the anomaly. Having reached the anomaly, we watch the cutscene, collect artifacts and go back to the bar. We hand over the task to Stepanych and go to our old apartment.

In one of the rooms in our apartment we find documentation from 1986. We take the documentation, read it, and a request for help from a certain stalker comes to us at the PDA.

Having reached the stalker nicknamed Baron, we talk to him and take away his PDA, after which we take his swag and move to the bar, to the technician.

Before we go to the technician, we talk to a strange stalker named Falcon and take from him a task in which we need to transfer Falcon’s weapon to some stalker in a bar called Khmur. As soon as we give him the gun, a task appears to spy on Khmury.

Having reached the technician, we give him the PDA and go to the bar.

We report to Skif about what is happening and he says that we need to contact a certain KGB officer.

Behind the bar, near the garages, we find KGB officer Guevara and talk to him about the case. After the conversation, we receive from him the device, documents and pass and move to the shelter.

Having reached the Mercenaries' shelter, we speak with the guard at the entrance and go inside. There we install a listening device near the tables. After installing the device, we go up to the first floor and there we search the cache with a note on instructions from Stepanych.

Having collected the contents of the cache, we go to Stepanych’s bar. We give him the documents and receive a reward. After which we go to Guevara.

We report to him about the completed task and he says that he will contact us as soon as he has information. Let's go to the technician.

Having reached the technician Shayba, we receive a message on the PDA and he asks us to come to an old, abandoned church.

Having reached an abandoned church, they shoot us in the back with an SVD and we lose consciousness. We woke up to Skifa and he told us about what happened to us. After the end of the conversation, we notice that Khmur began to move.

Having followed Khmury, we get to the church, where he atones for his sins and asks to kill him. We kill him and, if necessary, take his equipment.

After killing Khmur, we tell everything to Falcon and he disappears. After that, we go to Skif and tell him about this story.

After everything that happened, we go to the leader of Duty and ask for help. He says that he agrees to help and gives the coordinates of his squad near the northern supply base.

We get to the point we need and speak with the leader of the squad, Rook. We kill the supply base guards and storm the base. After the end of the assault, the controller enters the base. We kill the controller.

After killing the controller, we report to Rook and go to storm the shelter.

After clearing the shelter, we go to the bar and talk with Vintorez there. He asks you to help him kill one stalker. But first, using special equipment, you need to calculate the location of this stalker and then eliminate him.

Before leaving the bar, we talk to the stalker near the garages and agree to help him.

In the village at the top of the tower we install a special device and get the coordinates of that stalker. But before we kill him, we run to help our stalker, who asked to kill his zombified friend. We kill the zombified one and run to kill the stalker on a tip from Vintorez. After eliminating two enemies, we go to the bar. We tell Vintorez that his enemy was already zombified. He gives us a new task, in which we need to find a map of the zone with all the marks. Before leaving the bar, we tell the stalker near the garages about the murder of the zombified man and receive an artifact from him as a reward.

On the second floor of the church, we take a map of the zone with all the marks in our backpack and go to Vintorez’s bar. We give him the map of the zone and go to Pripyat.

In Pripyat we are met by the Monoliths, we agree to cooperate with them and set out with them. Having reached the anomaly, we begin to look for artifacts in it and an explosion occurs. After which we discover that the Monoliths are dead and go to their leader.

Having reached Prometheus, we speak with the leader of the Monolith in Pripyat, nicknamed Borlanda, and tell him the whole story. After which he gives us the task of killing a certain stalker who climbed into Pripyat.

Having reached the Laundry, we discover that it is Skif. We talk to him and agree that Skif needs to hide. We return to Borlanda and report to him about the completed task.

After which he gives a new task. We need to pick up some documents at the Yubileiny KBO.

Having reached the Yubileiny KBO, we take the documents from the safe.

We took the documents and met our missing technician Shaiba, who shot us in the back with an SVD.

At school we talk to Guevara and tell him about the situation.

After which we receive a task about a meeting with the detachment. We get to the marked point and there we meet the stalkers we know: Vintorez, Sherlock and the bartender Stepanych. We talk to them and go to the marked point near the Laundry. There we notice that the monolith, under the leadership of some Mercenary, is being killed alone.

We follow the Mercenary and he leads us to the hospital. We kill him and take the artifact from the backpack. Having taken the artifact, we begin to hear the call of the Monolith.

Having reached the point marked in the CCP, we go to the Chernobyl NPP.

At the station we speak with Thor and then they lead us to shoot. Before ending the conversation, we buy a grenade from him. And our friend Skif must kill us. He says goodbye to us and tells us where the teleport leading to Pripyat is.

We run towards the teleporter but do not jump towards it. We kill the guard standing near the teleport with a grenade and take away his weapon. After which we kill all the other Monoliths.

We take the documents from Thor's desk and read it. Then we get out through the teleport to the other side of the station.

There, with the help of dexterity and a bolt, we make our way through the anomalies and go out to Pripyat. In Pripyat we talk with Stepanych and go to the hospital.

We quietly make our way into the hospital and we receive a new task, according to which we need to inspect the second floor of the hospital.

On the second floor of the hospital we meet Borlanda and talk to him. After which we get out of the zone through the buffer zone.

Passing the modification Chernobyl Chronicles For Call of Pripyat

At the start of the game, we see a cutscene where the main character of the modification, Klim, falls under the control of the controller and is almost doomed, and then a shot is heard. We take out a knife, kill the controller and lose consciousness.

After which we come to our place in the stalkers' bar and talk with Skif and what happened to you. In the conversation, Skif tells us that we need to go to the Bartender and take a task from him.

On the first floor of the bar we find the stalker Stepanych and talk to him about the task. After receiving the task, we go to the point specified by him.

Having reached the point indicated on the map, we find a squad of stalkers and speak with one of the leaders of the squad and move towards the anomaly. Having reached the anomaly, we watch the cutscene, collect artifacts and go back to the bar. We hand over the task to Stepanych and go to our old apartment.

In one of the rooms in our apartment we find documentation from 1986. We take the documentation, read it, and a request for help from a certain stalker comes to us at the PDA.

Having reached the stalker nicknamed Baron, we talk to him and take away his PDA, after which we take his swag and move to the bar, to the technician.

Before we go to the technician, we talk to a strange stalker named Falcon and take from him a task in which we need to transfer Falcon’s weapon to some stalker in a bar called Khmur. As soon as we give him the gun, a task appears to spy on Khmury.

Having reached the technician, we give him the PDA and go to the bar.

We report to Skif about what is happening and he says that we need to contact a certain KGB officer.

Behind the bar, near the garages, we find KGB officer Guevara and talk to him about the case. After the conversation, we receive from him the device, documents and pass and move to the shelter.

Having reached the Mercenaries' shelter, we speak with the guard at the entrance and go inside. There we install a listening device near the tables. After installing the device, we go up to the first floor and there we search the cache with a note on instructions from Stepanych.

Having collected the contents of the cache, we go to Stepanych’s bar. We give him the documents and receive a reward. After which we go to Guevara.

We report to him about the completed task and he says that he will contact us as soon as he has information. Let's go to the technician.

Having reached the technician Shayba, we receive a message on the PDA and he asks us to come to an old, abandoned church.

Having reached an abandoned church, they shoot us in the back with an SVD and we lose consciousness. We woke up to Skifa and he told us about what happened to us. After the end of the conversation, we notice that Khmur began to move.

Having followed Khmury, we get to the church, where he atones for his sins and asks to kill him. We kill him and, if necessary, take his equipment.

After killing Khmur, we tell everything to Falcon and he disappears. After that, we go to Skif and tell him about this story.

After everything that happened, we go to the leader of Duty and ask for help. He says that he agrees to help and gives the coordinates of his squad near the northern supply base.

We get to the point we need and speak with the leader of the squad, Rook. We kill the supply base guards and storm the base. After the end of the assault, the controller enters the base. We kill the controller.

After killing the controller, we report to Rook and go to storm the shelter.

After clearing the shelter, we go to the bar and talk with Vintorez there. He asks you to help him kill one stalker. But first, using special equipment, you need to calculate the location of this stalker and then eliminate him.

Before leaving the bar, we speak with the stalker near the garages and agree to help him.

In the village at the top of the tower we install a special device and get the coordinates of that stalker. But before we kill him, we run to help our stalker, who asked to kill his zombified friend. We kill the zombified one and run to kill the stalker on a tip from Vintorez. After eliminating two enemies, we go to the bar. We tell Vintorez that his enemy was already zombified. He gives us a new task, in which we need to find a map of the zone with all the marks. Before leaving the bar, we tell the stalker near the garages about the murder of the zombified man and receive an artifact from him as a reward.

On the second floor of the church, we take a map of the zone with all the marks in our backpack and go to Vintorez’s bar. We give him the map of the zone and go to Pripyat.

In Pripyat we are met by the Monoliths, we agree to cooperate with them and set out with them. Having reached the anomaly, we begin to look for artifacts in it and an explosion occurs. After which we discover that the Monoliths are dead and go to their leader.

Having reached Prometheus, we speak with the leader of the Monolith in Pripyat, nicknamed Borlanda, and tell him the whole story. After which he gives us the task of killing a certain stalker who climbed into Pripyat.

Having reached the Laundry, we discover that it is Skif. We talk to him and agree that Skif needs to hide. We return to Borlanda and report to him about the completed task.

After which he gives a new task. We need to pick up some documents at the Yubileiny KBO.

Having reached the Yubileiny KBO, we take the documents from the safe.

We took the documents and met our missing technician Shaiba, who shot us in the back with an SVD.

At school we talk to Guevara and tell him about the situation.

After which we receive a task about a meeting with the detachment. We get to the marked point and there we meet the stalkers we know: Vintorez, Sherlock and the bartender Stepanych. We talk to them and go to the marked point near the Laundry. There we notice that the monolith, under the leadership of some Mercenary, is being killed alone.

We follow the Mercenary and he leads us to the hospital. We kill him and take the artifact from the backpack. Having taken the artifact, we begin to hear the call of the Monolith.

Having reached the point marked in the CCP, we go to the Chernobyl NPP.

At the station we speak with Thor and then they lead us to shoot. Before ending the conversation, we buy a grenade from him. And our friend Skif must kill us. He says goodbye to us and tells us where the teleport leading to Pripyat is.

We run towards the teleporter but do not jump towards it. We kill the guard standing near the teleport with a grenade and take away his weapon. After which we kill all the other Monoliths.

We take the documents from Thor's desk and read it. Then we get out through the teleport to the other side of the station.

There, with the help of dexterity and a bolt, we make our way through the anomalies and go out to Pripyat. In Pripyat we talk with Stepanych and go to the hospital.

We quietly make our way into the hospital and we receive a new task, according to which we need to inspect the second floor of the hospital.

On the second floor of the hospital we meet Borlanda and talk to him. After which we get out of the zone through the buffer zone.

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